
Null_Space
between it all, Null Space.
The solar system of the 24th Century has seen many advancements, to be sure; but ultimately one thing has never changed: the little guy is going to get squeezed for every drop of sweat available. There are no replicators or laser swords here: it's just people, what they're willing to do to themselves and one another, and the uncaring void.
- Get to work: Take on tasks and opportunities too reckless, dangerous, or annoying for stations and corporations to do on their own. There isn’t much room for error in space.
- Flexible in approach: A keyword-based challenge and complication system defines all kinds of conflict. Players are encouraged to take the kinds of jobs they want to take and handle them however they like - nonviolently or violently.
- Gear up: Equipment is also defined by a similar keyword-based system and is heavily restricted based on outfit. Players will have to choose a smart loadout for the job or make do with whatever they bring.
- Trouble's brewing: Troubles are long-term implications that are tracked between jobs, ensuring players are never fully secure.
- A novel system: NULL_SPACE is built on Total//Effect, a system developed by Binary Star Games for Valiant Horizon and taken in a very different direction here.
- Complete, but not exhaustive: The game is fully playable, but more supplements will arrive; both with more pre-made jobs, but also supplements fleshing out new subsystems for emphasizing certain kinds of play (technical, combat, travel-based, and so on).
Original: $20.00
-65%$20.00
$7.00Product Information
Product Information
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Shipping & Returns
Description
between it all, Null Space.
The solar system of the 24th Century has seen many advancements, to be sure; but ultimately one thing has never changed: the little guy is going to get squeezed for every drop of sweat available. There are no replicators or laser swords here: it's just people, what they're willing to do to themselves and one another, and the uncaring void.
- Get to work: Take on tasks and opportunities too reckless, dangerous, or annoying for stations and corporations to do on their own. There isn’t much room for error in space.
- Flexible in approach: A keyword-based challenge and complication system defines all kinds of conflict. Players are encouraged to take the kinds of jobs they want to take and handle them however they like - nonviolently or violently.
- Gear up: Equipment is also defined by a similar keyword-based system and is heavily restricted based on outfit. Players will have to choose a smart loadout for the job or make do with whatever they bring.
- Trouble's brewing: Troubles are long-term implications that are tracked between jobs, ensuring players are never fully secure.
- A novel system: NULL_SPACE is built on Total//Effect, a system developed by Binary Star Games for Valiant Horizon and taken in a very different direction here.
- Complete, but not exhaustive: The game is fully playable, but more supplements will arrive; both with more pre-made jobs, but also supplements fleshing out new subsystems for emphasizing certain kinds of play (technical, combat, travel-based, and so on).
















