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Glatisant RPG

Glatisant RPG

Purpose and Pursuit

Experience a lifelong quest through Arthurian myth as the heroic Knight Errant and the Questing Beast they pursue. The Knight must seek the Beast, and the Beast must make the Knight worthy of their legend.

Glatisant is a GM-less, asymmetrical roleplaying game for two players using the Carta system by Peach Garden Games. Discover a world of high adventure as you cross a tableau of playing cards, encountering people and places from Arthurian myth with each card you turn over. The game can be played in 45 minutes or a few hours, depending on the depth of your journaling.

Asymmetrical Play:

Mechanically, Knight and Beast must land on the same card to win. However, only the Beast knows what the Knight must also accomplish before they meet in order for both players to win the game. This win condition might be meeting on a certain card, a certain position in the spread, or certain combinations of the Knight's resources.

Game Features:

  • Exploration-focused gameplay
  • A full deck of adventure, each card a scene
  • 40 pages with full-color illustrations throughout
  • Crunchy resource management mechanics
  • Simple, easy-to-learn rules
  • Thoughtful conversations on love and heroism
  • Solo mode for one-player adventures
  • Fully human made - no generative AI was used in any part of this project
$24.95
Glatisant RPG
$24.95

Product Information

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Description

Purpose and Pursuit

Experience a lifelong quest through Arthurian myth as the heroic Knight Errant and the Questing Beast they pursue. The Knight must seek the Beast, and the Beast must make the Knight worthy of their legend.

Glatisant is a GM-less, asymmetrical roleplaying game for two players using the Carta system by Peach Garden Games. Discover a world of high adventure as you cross a tableau of playing cards, encountering people and places from Arthurian myth with each card you turn over. The game can be played in 45 minutes or a few hours, depending on the depth of your journaling.

Asymmetrical Play:

Mechanically, Knight and Beast must land on the same card to win. However, only the Beast knows what the Knight must also accomplish before they meet in order for both players to win the game. This win condition might be meeting on a certain card, a certain position in the spread, or certain combinations of the Knight's resources.

Game Features:

  • Exploration-focused gameplay
  • A full deck of adventure, each card a scene
  • 40 pages with full-color illustrations throughout
  • Crunchy resource management mechanics
  • Simple, easy-to-learn rules
  • Thoughtful conversations on love and heroism
  • Solo mode for one-player adventures
  • Fully human made - no generative AI was used in any part of this project

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